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HTML 5 Multiplayer Asteroids Game

13th, August 2013

Yes, myself and .NET guru Chris Small have built a basic Multiplayer Asteroids game for the web. Using SignalR/Websockets, Javascript and HTML 5 we have a smooth looking game that works in all major browsers without much pain.

It's a great excuse for me to return to my network coding roots of online games to remember all the lovely problems we face when creating multiplayer games. Although I loved using all of this new tech, the performance of using SignalR & Javascript isn’t as good as I had hoped. However, I have attempted to implement scaling code on the Javascript side to dynamically change how often updates are sent etc.

Any-ways, this little project is open source and anyone can happily take a copy and give it a try; do with it as you please.

Live Demo

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